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Character: Urien
Version: 3.010 [blanka-update]
Other versions
1 [cpt version]
2.010 [launch]
2.021 [ed update]
3.002 [ae launch]
3.010 [blanka update]
3.020 [april patch]
4.000 [kage balance update]
4.010 [january bugfix]
4.070 [evo update]
5.001 [ce launch]
5.012 [seth release]
5.020 [march patch]
6.001 [winter update]
6.022 [may patch]
6.031 [oro akira release]
7.001 [definitive update]
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About
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Source code
Urien
Life
1000
Stun
1000
VGauge
3 bars
VTrigger
3000
VGauge2
2 bars
VTrigger2
3000
Move Descriptions
5LP
5LK
5MP
5MK
5HP
5HK
2LP
2LK
2MP
2MK
2HP
2HK
8LP
8LK
8MP
8MK
8HP
8HK
6MP
6HP
3HK
TC1_5MP
TC2_6HP
TACKLE_L
TACKLE_M
TACKLE_H
TACKLE_EX
VS_TACKLE_L
VS_TACKLE_M
VS_TACKLE_H
VS_TACKLE_EX
KNEE_L
KNEE_M
KNEE_H
KNEE_EX
VS_KNEE_L
VS_KNEE_M
VS_KNEE_H
VS_KNEE_EX
SPHERE_L
SPHERE_M
SPHERE_H
SPHERE_EX_1
SPHERE_EX_ANTIAIR
SPHERE_EX_2
HEADBUTT_L
HEADBUTT_M
HEADBUTT_H
HEADBUTT_EX
VS_HEADBUTT_L
VS_HEADBUTT_M
VS_HEADBUTT_H
VS_HEADBUTT_EX
CA
CA_CANCEL
V_SKILL
VT1_START_BACK
VT1_START_FRONT
VT1_START_AIR
VT1_START_BACK_CANCEL
VT1_START_FRONT_CANCEL
VT1_START_AIR_CANCEL
VT1_AEGIS_BACK
VT1_AEGIS_FRONT
VT1_AEGIS_AIR
VT2_START
VT2_START_CANCEL
VT2_KAMAE
VT2_KAMAE_VS
V_REVERSAL
THROW_N
THROW_F
THROW_B
APPEAL_1
CPU_VT2_KAMAE
CPU_VT2_KAMAE_VS
Scripts
Move Scripts
#600 -
5LP
EFF 0
#601 -
5MP
EFF 2
#602 -
5HP
EFF 4
#603 -
5LK
EFF 7
#604 -
5MK
EFF 9
#605 -
5HK
EFF 11
EFF 12
#606 -
5HK_RELEASE
EFF 13
#608 -
5HP_HOLD
EFF 5
#611 -
2LP
EFF 24
#612 -
2MP
EFF 26
#613 -
2HP
EFF 28
EFF 29
#614 -
2LK
EFF 31
#615 -
2MK
EFF 33
#616 -
2HK
EFF 35
#623 -
8LP
EFF 37
#624 -
8MP
EFF 39
#625 -
8HP
EFF 41
#626 -
8LK
EFF 43
#627 -
8MK
EFF 45
#628 -
8HK
EFF 47
#660 -
6MP
EFF 60
#662 -
4HK
EFF 62
#664 -
6HP
EFF 64
#666 -
TC1_5MP
EFF 66
#667 -
TC2_6HP
EFF 68
#714 -
THROW_F
EFF 90
#715 -
THROW_B
EFF 90
#725 -
THROW_F_ATK
EFF 91
#726 -
THROW_F_DMG
#727 -
THROW_B_ATK
EFF 92
#728 -
THROW_B_DMG
#740 -
VT1_AEGIS_START_FRONT
#741 -
VT1_AEGIS_START_BACK
#742 -
VT1_AEGIS_START_AIR
#744 -
VT1_AEGIS_FRONT
#745 -
VT1_AEGIS_BACK
#746 -
VT1_AEGIS_AIR
#748 -
VT1_AEGIS_START_FRONT_CANCEL
#749 -
VT1_AEGIS_START_BACK_CANCEL
#750 -
VT1_AEGIS_START_AIR_CANCEL
#755 -
VT2_START
#756 -
VT2_START_CANCEL
#759 -
VT2_KAMAE
#760 -
V_TACKLE
EFF 160
EFF 161
#761 -
V_TACKLE_HOLD_A
EFF 164
EFF 165
#762 -
V_TACKLE_HOLD_B
EFF 165
EFF 166
#764 -
VT2_KAMAE_VS
#765 -
V_TACKLE_VS
EFF 160
EFF 161
#766 -
V_TACKLE_VS_HOLD_A
EFF 164
EFF 165
#767 -
V_TACKLE_VS_HOLD_B
EFF 165
EFF 166
#780 -
CPU_VT2_KAMAE
#781 -
CPU_VT2_KAMAE_VS
#885 -
V_SKILL
#890 -
V_REVERSAL
EFF 150
#891 -
V_REVERSAL_HIT
EFF 150
#900 -
TACKLE_L
EFF 100
#901 -
TACKLE_M
EFF 101
#902 -
TACKLE_H
EFF 102
#903 -
TACKLE_EX
EFF 103
EFF 104
#905 -
VS_TACKLE_L
EFF 128
#906 -
VS_TACKLE_M
EFF 129
#907 -
VS_TACKLE_H
EFF 130
#908 -
VS_TACKLE_EX
EFF 104
EFF 131
EFF 132
#910 -
KNEE_L
EFF 109
#911 -
KNEE_M
EFF 109
#912 -
KNEE_H
EFF 110
#913 -
KNEE_EX
EFF 111
#915 -
KNEE_HIT
#916 -
KNEE_HIT_LAND
#917 -
KNEE_LAND_L
#918 -
KNEE_EX_LAND
#919 -
KNEE_LAND_M
#920 -
KNEE_LAND_H
#921 -
VS_KNEE_L
EFF 133
#922 -
VS_KNEE_M
EFF 133
#923 -
VS_KNEE_H
EFF 134
#924 -
VS_KNEE_EX
EFF 135
#927 -
HEADBUTT_L
EFF 120
#928 -
HEADBUTT_M
EFF 121
#929 -
HEADBUTT_H
EFF 122
#930 -
HEADBUTT_EX
EFF 123
EFF 124
#932 -
VS_HEADBUTT_L
EFF 138
#933 -
VS_HEADBUTT_M
EFF 139
#934 -
VS_HEADBUTT_H
EFF 140
#935 -
VS_HEADBUTT_EX
EFF 141
EFF 142
#938 -
HEADBUTT_L_LAND
#939 -
HEADBUTT_M_HLAND
#940 -
HEADBUTT_EX_LAND
#941 -
HEAD_EX_GD_LAND
#942 -
HEADBUTT_EX_SWING_LAND
#943 -
SPHERE_L
#944 -
SPHERE_L_RELEASE
#945 -
SPHERE_L_HOLD
#946 -
SPHERE_M
#947 -
SPHERE_M_RELEASE
#948 -
SPHERE_M_HOLD
#949 -
SPHERE_H
#950 -
SPHERE_H_RELEASE
#951 -
SPHERE_H_HOLD
#952 -
SPHERE_EX_L
#953 -
SPHERE_EX_L_RELEASE
#954 -
SPHERE_EX_L_HOLD
#955 -
SPHERE_EX_M
#956 -
SPHERE_EX_M_RELEASE
#957 -
SPHERE_EX_M_HOLD
#958 -
SPHERE_EX_ANTIAIR
#959 -
SPHERE_EX_ANTIAIR_RELEASE
#960 -
SPHERE_EX_ANTIAIR_HOLD
#1200 -
CA
EFF 200
EFF 204
EFF 206
#1201 -
CA_HIT
EFF 200
EFF 201
EFF 202
#1203 -
CA_CANCELYOU
EFF 200
EFF 204
EFF 206
#1500 -
APPEAL_1
Standard Scripts
#0 -
STAND
#1 -
CROUCH
#2 -
STAND_TO_CROUCH
#3 -
CROUCH_TO_STAND
#4 -
TAKEOFF_V
#5 -
JUMP_V
#6 -
LANDING_V
#7 -
TAKEOFF_F
#8 -
JUMP_F
#9 -
LANDING_F
#10 -
TAKEOFF_B
#11 -
JUMP_B
#12 -
LANDING_B
#13 -
TURN_S
#14 -
TURN_C
#15 -
TURN_W
#16 -
FORWARD
#17 -
BACKWARD
#18 -
STEP_IN
#19 -
STEP_OUT
Guard Scripts
#50 -
FGUARD_L
#51 -
FGUARD_L_NEAR
#52 -
FGUARD_L_FAR
#53 -
FGUARD_M
#54 -
FGUARD_M_NEAR
#55 -
FGUARD_M_FAR
#56 -
FGUARD_H
#57 -
FGUARD_H_NEAR
#58 -
FGUARD_H_FAR
#59 -
FGUARD_C
#60 -
FGUARD_C_NEAR
#61 -
FGUARD_C_FAR
#70 -
GUARD_LL
#71 -
GUARD_LM
#72 -
GUARD_LH
#73 -
GUARD_LL_NEAR
#74 -
GUARD_LM_NEAR
#75 -
GUARD_LH_NEAR
#76 -
GUARD_LL_FAR
#77 -
GUARD_LM_FAR
#78 -
GUARD_LH_FAR
#79 -
GUARD_ML
#80 -
GUARD_MM
#81 -
GUARD_MH
#82 -
GUARD_ML_NEAR
#83 -
GUARD_MM_NEAR
#84 -
GUARD_MH_NEAR
#85 -
GUARD_ML_FAR
#86 -
GUARD_MM_FAR
#87 -
GUARD_MH_FAR
#88 -
GUARD_HL
#89 -
GUARD_HM
#90 -
GUARD_HH
#91 -
GUARD_HL_NEAR
#92 -
GUARD_HM_NEAR
#93 -
GUARD_HH_NEAR
#94 -
GUARD_HL_FAR
#95 -
GUARD_HM_FAR
#96 -
GUARD_HH_FAR
#97 -
GUARD_CL
#98 -
GUARD_CM
#99 -
GUARD_CH
#100 -
GUARD_CL_NEAR
#101 -
GUARD_CM_NEAR
#102 -
GUARD_CH_NEAR
#103 -
GUARD_CL_FAR
#104 -
GUARD_CM_FAR
#105 -
GUARD_CH_FAR
Hit Scripts
#120 -
HIT_LL
#121 -
HIT_LM
#122 -
HIT_LH
#123 -
HIT_LL_NEAR
#124 -
HIT_LM_NEAR
#125 -
HIT_LH_NEAR
#126 -
HIT_LL_FAR
#127 -
HIT_LM_FAR
#128 -
HIT_LH_FAR
#129 -
HIT_ML
#130 -
HIT_MM
#131 -
HIT_MH
#132 -
HIT_ML_NEAR
#133 -
HIT_MM_NEAR
#134 -
HIT_MH_NEAR
#135 -
HIT_ML_FAR
#136 -
HIT_MM_FAR
#137 -
HIT_MH_FAR
#138 -
HIT_HL
#139 -
HIT_HM
#140 -
HIT_HH
#141 -
HIT_HL_NEAR
#142 -
HIT_HM_NEAR
#143 -
HIT_HH_NEAR
#144 -
HIT_HL_FAR
#145 -
HIT_HM_FAR
#146 -
HIT_HH_FAR
#147 -
HIT_CL
#148 -
HIT_CM
#149 -
HIT_CH
#150 -
HIT_CL_NEAR
#151 -
HIT_CM_NEAR
#152 -
HIT_CH_NEAR
#153 -
HIT_CL_FAR
#154 -
HIT_CM_FAR
#155 -
HIT_CH_FAR
#170 -
HIT_LC
#171 -
HIT_LC_NEAR
#172 -
HIT_LC_FAR
#173 -
HIT_MC
#174 -
HIT_MC_NEAR
#175 -
HIT_MC_FAR
#176 -
HIT_HC
#177 -
HIT_HC_NEAR
#178 -
HIT_HC_FAR
#179 -
HIT_CC
#180 -
HIT_CC_NEAR
#181 -
HIT_CC_FAR
#185 -
KUZURE_S
#186 -
KUZURE_C
#190 -
GUARD_CRUSH_S
#191 -
GUARD_CRASH_C
#195 -
ATTACK_REPELLED_S
#196 -
ATTACK_REPELLED_C
#210 -
BLOW_HL
#211 -
BLOW_HM
#212 -
BLOW_HH
#240 -
RISE_U
#241 -
RISE_D
#242 -
RISE_STUN_U
#243 -
RISE_STUN_D
#244 -
RISE_BACK_U
#245 -
RISE_BACK_D
#246 -
RISE_QUICK_U
#247 -
RISE_QUICK_D
#250 -
STUN
#251 -
STUN_RECOVERY
#260 -
HIT_UPPER
#261 -
HIT_UPPER_NEAR
#262 -
HIT_UPPER_FAR
#265 -
HIT_BODY_UPPER
#270 -
HIT_LOWER
#271 -
HIT_LOWER_C
#275 -
HIT_GROUND_SPIN_LEFT
#276 -
HIT_GROUND_SPIN_RIGHT
#290 -
BLOW_VL
#291 -
BLOW_VM
#292 -
BLOW_VH
#295 -
BLOW_FL
#296 -
BLOW_FM
#297 -
BLOW_FH
#300 -
BLOW_SPIN_RL
#301 -
BLOW_SPIN_RM
#302 -
BLOW_SPIN_RH
#305 -
BLOW_SPIN_LL
#306 -
BLOW_SPIN_LM
#307 -
BLOW_SPIN_LH
#310 -
BLOW_WALL
#311 -
BLOW_WALL_BOUND
#315 -
BLOW_FALL
#316 -
BLOW_FALL_BOUND
#320 -
CRITICAL_BLOW_N
#321 -
CRITICAL_BLOW_V
#322 -
CRITICAL_BLOW_FALL
#323 -
CRITICAL_BOUND
#324 -
CRITICAL_SPIN_R
#325 -
CRITICAL_SPIN_L
#330 -
CRITICAL_BLOW_ROLL
#331 -
CRITICAL_BOUND_COMBO_U
#340 -
VREVERSAL_DMG
#351 -
RYU_EX_SHORYU
#352 -
BLOW_SPIN_LH
Round Transitions
#1600 -
INTRO_COMMON_1
#1601 -
INTRO_COMMON_2
#1630 -
INTRO_TRAINING_1
#1631 -
INTRO_TRAINING_2
#1650 -
ROUND_WIN_COMMON_ALL1
#1655 -
ROUND_WIN_COMMON_CLOSE_1
#1660 -
ROUND_WIN_COMMON_WINGBIG_1
#1665 -
ROUND_WIN_STAGE_ALL_1
#1670 -
ROUND_WIN_TIMEOVER
#1700 -
ROUND_LOSE_TIMEOVER
#1750 -
MATCH_WIN_ALL
#1751 -
MATCH_WIN_ALL_DMG
Misc Scripts
#1800 -
STK_00_00
#1801 -
STK_00_01
#1803 -
STK_01_00
#1805 -
STK_03_00
#1808 -
STK_07_01
#1809 -
STK_06_00
#1810 -
STK_06_01
#1811 -
STK_02_00
#1814 -
STK_05_00
#1815 -
STK_05_01
#1816 -
STK_08_00
#1817 -
STK_08_01
#1818 -
STK_04_00
#1819 -
STK_04_01
#1820 -
STK_09_00
#1821 -
STK_09_01
#1900 -
1900
#1901 -
1901
#1902 -
1902
#1903 -
1903
Projectiles Script Set
#0 -
AEGIS_FRONT_1
#1 -
AEGIS_FRONT_2
EFF 5
EFF 6
EFF 38
EFF 40
#2 -
AEGIS_BACK_1
#3 -
AEGIS_BACK_2
EFF 5
EFF 6
EFF 39
EFF 41
#4 -
AEGIS_AIR_1
#5 -
AEGIS_AIR_2
EFF 5
EFF 6
EFF 38
EFF 40
#7 -
SPHERE_L_SHOT
EFF 0
EFF 8
#8 -
SPHERE_M_SHOT
EFF 0
EFF 12
#9 -
SPHERE_H_SHOT
EFF 0
EFF 20
#11 -
SPHERE_L_SHOT_HOLD
EFF 0
EFF 9
EFF 10
#12 -
SPHERE_M_SHOT_HOLD
EFF 0
EFF 9
EFF 10
#13 -
SPHERE_H_SHOT_HOLD
EFF 0
EFF 21
EFF 22
#15 -
SPHERE_EX_L_SHOT
EFF 0
EFF 15
EFF 16
#16 -
SPHERE_EX_SHOT_L_HOLD
EFF 0
EFF 17
EFF 18
#18 -
SPHERE_EX_M_SHOT
EFF 0
EFF 15
EFF 16
#19 -
SPHERE_EX_SHOT_M_HOLD
EFF 0
EFF 17
EFF 18
#21 -
SPHERE_EX_ANTIAIR_SHOT
EFF 0
EFF 24
EFF 25
#22 -
SPHERE_EX_ANTIAIR_SHOT_HOLD
EFF 0
EFF 26
EFF 27
#25 -
AEGIS_FRONT_1_S
#26 -
AEGIS_FRONT_2_S
EFF 0
EFF 2
EFF 5
EFF 6
#27 -
AEGIS_BACK_1_S
#28 -
AEGIS_BACK_2_S
EFF 1
EFF 3
EFF 5
EFF 6
#29 -
AEGIS_AIR_1_S
#30 -
AEGIS_AIR_2_S
EFF 0
EFF 2
EFF 5
EFF 6
#32 -
AEGIS_END
#50 -
AEGIS_FRONT_2_yobi
EFF 0
Cancel Lists
GROUND
5LP
5LK
5MP
5MK
5HP
5HK
2LP
2LK
2MP
2MK
2HP
2HK
6MP
6HP
3HK
TACKLE_L
TACKLE_M
TACKLE_H
TACKLE_EX
VS_TACKLE_L
VS_TACKLE_M
VS_TACKLE_H
VS_TACKLE_EX
KNEE_L
KNEE_M
KNEE_H
KNEE_EX
VS_KNEE_L
VS_KNEE_M
VS_KNEE_H
VS_KNEE_EX
SPHERE_L
SPHERE_M
SPHERE_H
SPHERE_EX_1
SPHERE_EX_ANTIAIR
SPHERE_EX_2
HEADBUTT_L
HEADBUTT_M
HEADBUTT_H
HEADBUTT_EX
VS_HEADBUTT_L
VS_HEADBUTT_M
VS_HEADBUTT_H
VS_HEADBUTT_EX
CA
V_SKILL
VT1_START_BACK
VT1_START_FRONT
VT1_START_AIR
VT1_AEGIS_BACK
VT1_AEGIS_FRONT
VT1_AEGIS_AIR
VT2_START
VT2_KAMAE
VT2_KAMAE_VS
THROW_N
THROW_F
THROW_B
APPEAL_1
CPU_VT2_KAMAE
CPU_VT2_KAMAE_VS
NEUTRAL JUMP
8LP
8LK
8MP
8MK
8HP
8HK
FORWARD JUMP
8LP
8LK
8MP
8MK
8HP
8HK
BACKWARD JUMP
8LP
8LK
8MP
8MK
8HP
8HK
4
TACKLE_L
TACKLE_M
TACKLE_H
TACKLE_EX
VS_TACKLE_L
VS_TACKLE_M
VS_TACKLE_H
VS_TACKLE_EX
KNEE_L
KNEE_M
KNEE_H
KNEE_EX
VS_KNEE_L
VS_KNEE_M
VS_KNEE_H
VS_KNEE_EX
SPHERE_L
SPHERE_M
SPHERE_H
SPHERE_EX_1
SPHERE_EX_ANTIAIR
SPHERE_EX_2
HEADBUTT_L
HEADBUTT_M
HEADBUTT_H
HEADBUTT_EX
VS_HEADBUTT_L
VS_HEADBUTT_M
VS_HEADBUTT_H
VS_HEADBUTT_EX
CA
5
TACKLE_L
TACKLE_M
TACKLE_H
TACKLE_EX
VS_TACKLE_L
VS_TACKLE_M
VS_TACKLE_H
VS_TACKLE_EX
KNEE_L
KNEE_M
KNEE_H
KNEE_EX
VS_KNEE_L
VS_KNEE_M
VS_KNEE_H
VS_KNEE_EX
SPHERE_L
SPHERE_M
SPHERE_H
SPHERE_EX_1
SPHERE_EX_ANTIAIR
SPHERE_EX_2
HEADBUTT_L
HEADBUTT_M
HEADBUTT_H
HEADBUTT_EX
VS_HEADBUTT_L
VS_HEADBUTT_M
VS_HEADBUTT_H
VS_HEADBUTT_EX
CA
6
VS_TACKLE_EX
VS_KNEE_EX
HEADBUTT_EX
VS_HEADBUTT_EX
CA
CA_CANCEL
V_SKILL
VT1_START_BACK
VT1_START_FRONT
VT1_START_AIR
VT1_START_BACK_CANCEL
VT1_START_FRONT_CANCEL
VT1_START_AIR_CANCEL
VT2_START
VT2_START_CANCEL
VT2_KAMAE
VT2_KAMAE_VS
V_REVERSAL
21
V_REVERSAL
Used in:
#70 -
GUARD_LL
#71 -
GUARD_LM
#72 -
GUARD_LH
#73 -
GUARD_LL_NEAR
#74 -
GUARD_LM_NEAR
#75 -
GUARD_LH_NEAR
#76 -
GUARD_LL_FAR
#77 -
GUARD_LM_FAR
#78 -
GUARD_LH_FAR
#79 -
GUARD_ML
#80 -
GUARD_MM
#81 -
GUARD_MH
#82 -
GUARD_ML_NEAR
#83 -
GUARD_MM_NEAR
#84 -
GUARD_MH_NEAR
#85 -
GUARD_ML_FAR
#86 -
GUARD_MM_FAR
#87 -
GUARD_MH_FAR
#88 -
GUARD_HL
#89 -
GUARD_HM
#90 -
GUARD_HH
#91 -
GUARD_HL_NEAR
#92 -
GUARD_HM_NEAR
#93 -
GUARD_HH_NEAR
#94 -
GUARD_HL_FAR
#95 -
GUARD_HM_FAR
#96 -
GUARD_HH_FAR
#97 -
GUARD_CL
#98 -
GUARD_CM
#99 -
GUARD_CH
#100 -
GUARD_CL_NEAR
#101 -
GUARD_CM_NEAR
#102 -
GUARD_CH_NEAR
#103 -
GUARD_CL_FAR
#104 -
GUARD_CM_FAR
#105 -
GUARD_CH_FAR
32
TACKLE_L
TACKLE_M
TACKLE_H
TACKLE_EX
VS_TACKLE_L
VS_TACKLE_M
VS_TACKLE_H
VS_TACKLE_EX
KNEE_L
KNEE_M
KNEE_H
KNEE_EX
VS_KNEE_L
VS_KNEE_M
VS_KNEE_H
VS_KNEE_EX
SPHERE_L
SPHERE_M
SPHERE_H
SPHERE_EX_1
SPHERE_EX_ANTIAIR
SPHERE_EX_2
HEADBUTT_L
HEADBUTT_M
HEADBUTT_H
HEADBUTT_EX
VS_HEADBUTT_L
VS_HEADBUTT_M
VS_HEADBUTT_H
VS_HEADBUTT_EX
CA
VT2_KAMAE
VT2_KAMAE_VS
Used in:
#600 -
5LP
#601 -
5MP
#603 -
5LK
#608 -
5HP_HOLD
#611 -
2LP
#612 -
2MP
#613 -
2HP
#660 -
6MP
#666 -
TC1_5MP
33
CA
Used in:
#760 -
V_TACKLE
#761 -
V_TACKLE_HOLD_A
#762 -
V_TACKLE_HOLD_B
#765 -
V_TACKLE_VS
#766 -
V_TACKLE_VS_HOLD_A
#767 -
V_TACKLE_VS_HOLD_B
#900 -
TACKLE_L
#901 -
TACKLE_M
#902 -
TACKLE_H
#905 -
VS_TACKLE_L
#906 -
VS_TACKLE_M
#907 -
VS_TACKLE_H
#943 -
SPHERE_L
#944 -
SPHERE_L_RELEASE
#945 -
SPHERE_L_HOLD
#946 -
SPHERE_M
#947 -
SPHERE_M_RELEASE
#948 -
SPHERE_M_HOLD
#949 -
SPHERE_H
#950 -
SPHERE_H_RELEASE
#951 -
SPHERE_H_HOLD
34
CA_CANCEL
Used in:
#602 -
5HP
#608 -
5HP_HOLD
77
VT1_START_BACK
VT1_START_FRONT
VT1_START_AIR
VT1_AEGIS_BACK
VT1_AEGIS_FRONT
VT1_AEGIS_AIR
VT2_START_CANCEL
Used in:
#667 -
TC2_6HP
#903 -
TACKLE_EX
#908 -
VS_TACKLE_EX
#952 -
SPHERE_EX_L
#953 -
SPHERE_EX_L_RELEASE
#954 -
SPHERE_EX_L_HOLD
#955 -
SPHERE_EX_M
#956 -
SPHERE_EX_M_RELEASE
#957 -
SPHERE_EX_M_HOLD
#958 -
SPHERE_EX_ANTIAIR
#959 -
SPHERE_EX_ANTIAIR_RELEASE
#960 -
SPHERE_EX_ANTIAIR_HOLD
78
CA
VT1_START_BACK
VT1_START_FRONT
VT1_START_AIR
VT1_AEGIS_BACK
VT1_AEGIS_FRONT
VT1_AEGIS_AIR
79
VT1_START_BACK_CANCEL
VT1_START_FRONT_CANCEL
VT1_START_AIR_CANCEL
VT1_AEGIS_BACK
VT1_AEGIS_FRONT
VT1_AEGIS_AIR
VT2_START_CANCEL
Used in:
#600 -
5LP
#601 -
5MP
#602 -
5HP
#603 -
5LK
#604 -
5MK
#605 -
5HK
#606 -
5HK_RELEASE
#608 -
5HP_HOLD
#611 -
2LP
#612 -
2MP
#613 -
2HP
#614 -
2LK
#615 -
2MK
#616 -
2HK
#660 -
6MP
#662 -
4HK
#666 -
TC1_5MP
80
TC1_5MP
Used in:
#600 -
5LP
81
TC2_6HP
Used in:
#660 -
6MP
83
VT2_KAMAE
VT2_KAMAE_VS
CPU_VT2_KAMAE
CPU_VT2_KAMAE_VS
Used in:
#602 -
5HP
#604 -
5MK
#605 -
5HK
#606 -
5HK_RELEASE
#614 -
2LK
#615 -
2MK
#616 -
2HK
#662 -
4HK
#667 -
TC2_6HP