Urien

Urien

Life
1025
Stun
1050
VGauge
3 bars
VTrigger
3000
VGauge2
2 bars
VTrigger2
3200

Move Descriptions

5LP
lp
5LK
lk
5MP
mp
5MK
mk
5HP
hp
5HK
hk
2LP
dir_dlp
2LK
dir_dlk
2MP
dir_dmp
2MK
dir_dmk
2HP
dir_dhp
2HK
dir_dhk
8LP
lp
8LK
lk
8MP
mp
8MK
mk
8HP
hp
8HK
hk
6MP
dir_fmp
6HP
dir_fhp
3HK
dfhk
TC1_5MP
mp
TC2_6HP
dir_fhp
TACKLE_L
dir_bdir_flk
TACKLE_M
dir_bdir_fmk
TACKLE_H
dir_bdir_fhk
TACKLE_EX
dir_bdir_fkex
VS_TACKLE_L
dir_bdir_flk
VS_TACKLE_M
dir_bdir_fmk
VS_TACKLE_H
dir_bdir_fhk
VS_TACKLE_EX
dir_bdir_fkex
KNEE_L
dir_ddir_ulk
KNEE_M
dir_ddir_umk
KNEE_H
dir_ddir_uhk
KNEE_EX
dir_ddir_ukex
VS_KNEE_L
dir_ddir_ulk
VS_KNEE_M
dir_ddir_umk
VS_KNEE_H
dir_ddir_uhk
VS_KNEE_EX
dir_ddir_ukex
SPHERE_L
dir_ddfdir_flp
SPHERE_M
dir_ddfdir_fmp
SPHERE_H
dir_ddfdir_fhp
SPHERE_EX_1
dir_ddfdir_flpmp
SPHERE_EX_ANTIAIR
dir_ddfdir_fmphp
SPHERE_EX_2
dir_ddfdir_flphp
VS2_SPHERE_L
dir_ddfdir_flp
VS2_SPHERE_M
dir_ddfdir_fmp
VS2_SPHERE_H
dir_ddfdir_fhp
VS2_SPHERE_EX_1
dir_ddfdir_flpmp
VS2_SPHERE_EX_ANTIAIR
dir_ddfdir_fmphp
VS2_SPHERE_EX_2
dir_ddfdir_flphp
HEADBUTT_L
dir_ddir_ulp
HEADBUTT_M
dir_ddir_ump
HEADBUTT_H
dir_ddir_uhp
HEADBUTT_EX
dir_ddir_upex
VS_HEADBUTT_L
dir_ddir_ulp
VS_HEADBUTT_M
dir_ddir_ump
VS_HEADBUTT_H
dir_ddir_uhp
VS_HEADBUTT_EX
dir_ddir_upex
CA
dir_ddir_fdir_ddir_fp
CA_CANCEL
dir_ddir_fdir_ddir_fp
V_SKILL
mpmk
V_SKILL_2
mpmk
VT1_START_BACK
hphk
VT1_START_FRONT
dir_bhphk
VT1_START_AIR
dir_dhphk
VT1_START_BACK_CANCEL
hphk
VT1_START_FRONT_CANCEL
dir_bhphk
VT1_START_AIR_CANCEL
dir_dhphk
VT1_AEGIS_BACK
hphk
VT1_AEGIS_FRONT
dir_bhphk
VT1_AEGIS_AIR
dir_dhphk
VT2_START
hphk
VT2_START_CANCEL
hphk
VT2_KAMAE
hphk
VT2_KAMAE_VS
hphk
V_REVERSAL
dir_f3p
V_SH
hpmk
V_SH_6
dir_fhpmk
V_SH_4
dir_bhpmk
THROW_N
lplk
THROW_F
dir_flplk
THROW_B
dir_blplk
APPEAL_1
3p3k
CPU_VT2_KAMAE
CPU_VT2_KAMAE_VS

Scripts

Move Scripts

#600 - 5LP  EFF 0 #601 - 5MP  EFF 2 #602 - 5HP  EFF 4 #603 - 5LK  EFF 7 #604 - 5MK  EFF 9 #605 - 5HK  EFF 11  EFF 12 #606 - 5HK_RELEASE  EFF 13 #608 - 5HP_HOLD  EFF 5 #611 - 2LP  EFF 24 #612 - 2MP  EFF 26 #613 - 2HP  EFF 28  EFF 29 #614 - 2LK  EFF 31 #615 - 2MK  EFF 33 #616 - 2HK  EFF 35 #618 - 2MK_SWING #623 - 8LP  EFF 37 #624 - 8MP  EFF 39 #625 - 8HP  EFF 41 #626 - 8LK  EFF 43 #627 - 8MK  EFF 45 #628 - 8HK  EFF 47 #660 - 6MP  EFF 60 #662 - 4HK  EFF 62 #663 - 4HK_old_0903  EFF 62 #664 - 6HP  EFF 64 #666 - TC1_5MP  EFF 66 #667 - TC2_6HP  EFF 68 #714 - THROW_F  EFF 90 #715 - THROW_B  EFF 90 #725 - THROW_F_ATK  EFF 91 #726 - THROW_F_DMG #727 - THROW_B_ATK  EFF 92 #728 - THROW_B_DMG #740 - VT1_AEGIS_START_FRONT #741 - VT1_AEGIS_START_BACK #742 - VT1_AEGIS_START_AIR #744 - VT1_AEGIS_FRONT #745 - VT1_AEGIS_BACK #746 - VT1_AEGIS_AIR #748 - VT1_AEGIS_START_FRONT_CANCEL #749 - VT1_AEGIS_START_BACK_CANCEL #750 - VT1_AEGIS_START_AIR_CANCEL #755 - VT2_START #756 - VT2_START_CANCEL #759 - VT2_KAMAE #760 - V_TACKLE  EFF 160  EFF 161 #761 - V_TACKLE_HOLD_A  EFF 164  EFF 165 #762 - V_TACKLE_HOLD_B  EFF 165  EFF 166 #763 - V_TACKLE_HOLD_B_GUARD  EFF 165  EFF 166 #764 - VT2_KAMAE_VS #765 - V_TACKLE_VS  EFF 160  EFF 161 #766 - V_TACKLE_VS_HOLD_A  EFF 164  EFF 165 #767 - V_TACKLE_VS_HOLD_B  EFF 165  EFF 166 #769 - V_TACKLE_VS_HIT  EFF 160  EFF 161 #780 - CPU_VT2_KAMAE #781 - CPU_VT2_KAMAE_VS #885 - V_SKILL #887 - V_SKILL_2 #890 - V_REVERSAL  EFF 150 #891 - V_REVERSAL_HIT #900 - TACKLE_L  EFF 100 #901 - TACKLE_M  EFF 101 #902 - TACKLE_H  EFF 102 #903 - TACKLE_EX  EFF 103  EFF 104 #905 - VS_TACKLE_L  EFF 128 #906 - VS_TACKLE_M  EFF 129 #907 - VS_TACKLE_H  EFF 130 #908 - VS_TACKLE_EX  EFF 131  EFF 132 #910 - KNEE_L  EFF 109 #911 - KNEE_M  EFF 109 #912 - KNEE_H  EFF 110 #913 - KNEE_EX  EFF 111 #914 - KNEE_EX_HIT #915 - KNEE_HIT #916 - KNEE_HIT_LAND #917 - KNEE_LAND_L #918 - KNEE_EX_LAND #919 - KNEE_LAND_M #920 - KNEE_LAND_H #921 - VS_KNEE_L  EFF 133 #922 - VS_KNEE_M  EFF 133 #923 - VS_KNEE_H  EFF 134 #924 - VS_KNEE_EX  EFF 135 #925 - VS_KNEE_EX_HIT #926 - KNEE_EX_HIT_LAND #927 - HEADBUTT_L  EFF 120 #928 - HEADBUTT_M  EFF 121 #929 - HEADBUTT_H  EFF 122 #930 - HEADBUTT_EX  EFF 123  EFF 124 #932 - VS_HEADBUTT_L  EFF 138 #933 - VS_HEADBUTT_M  EFF 139 #934 - VS_HEADBUTT_H  EFF 140 #935 - VS_HEADBUTT_EX  EFF 141  EFF 142 #937 - HEADBUTT_EX_HIT_LAND #938 - HEADBUTT_L_LAND #939 - HEADBUTT_M_HLAND #940 - HEADBUTT_EX_LAND #941 - HEAD_EX_GD_LAND #942 - HEADBUTT_EX_SWING_LAND #943 - SPHERE_L #944 - SPHERE_L_RELEASE #945 - SPHERE_L_HOLD #946 - SPHERE_M #947 - SPHERE_M_RELEASE #948 - SPHERE_M_HOLD #949 - SPHERE_H #950 - SPHERE_H_RELEASE #951 - SPHERE_H_HOLD #952 - SPHERE_EX_L #953 - SPHERE_EX_L_RELEASE #954 - SPHERE_EX_L_HOLD #955 - SPHERE_EX_M #956 - SPHERE_EX_M_RELEASE #957 - SPHERE_EX_M_HOLD #958 - SPHERE_EX_ANTIAIR #959 - SPHERE_EX_ANTIAIR_RELEASE #960 - SPHERE_EX_ANTIAIR_HOLD #962 - HEAD_EX_GD_LAND_NEW #965 - VS2_PHERE_L #966 - VS2_SPHERE_L_SHOT #968 - VS2_SPHERE_M #969 - VS2_SPHERE_M_SHOT #971 - VS2_SPHERE_H #972 - VS2_SPHERE_H_SHOT #977 - VS2_SPHERE_EX_L #978 - VS2_SPHERE_EX_L_SHOT #980 - VS2_SPHERE_EX_M #981 - VS2_SPHERE_EX_M_SHOT #983 - VS2_SPHERE_EX_ANTIAIR #984 - VS2_SPHERE_EX_ANTIAIR_SHOT #990 - KNEE_GUARD_L #991 - KNEE_GUARD_M #992 - KNEE_GUARD_H #993 - KNEE_GUARD_EX #995 - KNEE_GUARD_LAND_L #996 - KNEE_GUARD_LAND_M #997 - KNEE_GUARD_LAND_H #998 - KNEE_GUARD_LAND_EX #1000 - VS_KNEE_GUARD_L #1001 - VS_KNEE_GUARD_M #1002 - VS_KNEE_GUARD_H #1003 - VS_KNEE_GUARD_EX #1005 - KNEE_LAND_LAST_L #1006 - KNEE_LAND_LAST_M #1007 - KNEE_LAND_LAST_H #1008 - KNEE_EX_LAND_LAST #1200 - CA  EFF 200  EFF 204  EFF 206 #1201 - CA_HIT  EFF 200  EFF 201  EFF 202 #1203 - CA_CANCELYOU  EFF 200  EFF 204  EFF 206 #1250 - V_SHIFT #1251 - V_SHIFT_DODGE #1252 - V_S-BREAK  EFF 250 #1253 - V_S-BREAK_HIT #1500 - APPEAL_1

Standard Scripts

#0 - STAND #1 - CROUCH #2 - STAND_TO_CROUCH #3 - CROUCH_TO_STAND #4 - TAKEOFF_V #5 - JUMP_V #6 - LANDING_V #7 - TAKEOFF_F #8 - JUMP_F #9 - LANDING_F #10 - TAKEOFF_B #11 - JUMP_B #12 - LANDING_B #13 - TURN_S #14 - TURN_C #15 - TURN_W #16 - FORWARD #17 - BACKWARD #18 - STEP_IN #19 - STEP_OUT

Guard Scripts

#50 - FGUARD_L #51 - FGUARD_L_NEAR #52 - FGUARD_L_FAR #53 - FGUARD_M #54 - FGUARD_M_NEAR #55 - FGUARD_M_FAR #56 - FGUARD_H #57 - FGUARD_H_NEAR #58 - FGUARD_H_FAR #59 - FGUARD_C #60 - FGUARD_C_NEAR #61 - FGUARD_C_FAR #70 - GUARD_LL #71 - GUARD_LM #72 - GUARD_LH #73 - GUARD_LL_NEAR #74 - GUARD_LM_NEAR #75 - GUARD_LH_NEAR #76 - GUARD_LL_FAR #77 - GUARD_LM_FAR #78 - GUARD_LH_FAR #79 - GUARD_ML #80 - GUARD_MM #81 - GUARD_MH #82 - GUARD_ML_NEAR #83 - GUARD_MM_NEAR #84 - GUARD_MH_NEAR #85 - GUARD_ML_FAR #86 - GUARD_MM_FAR #87 - GUARD_MH_FAR #88 - GUARD_HL #89 - GUARD_HM #90 - GUARD_HH #91 - GUARD_HL_NEAR #92 - GUARD_HM_NEAR #93 - GUARD_HH_NEAR #94 - GUARD_HL_FAR #95 - GUARD_HM_FAR #96 - GUARD_HH_FAR #97 - GUARD_CL #98 - GUARD_CM #99 - GUARD_CH #100 - GUARD_CL_NEAR #101 - GUARD_CM_NEAR #102 - GUARD_CH_NEAR #103 - GUARD_CL_FAR #104 - GUARD_CM_FAR #105 - GUARD_CH_FAR

Hit Scripts

#120 - HIT_LL #121 - HIT_LM #122 - HIT_LH #123 - HIT_LL_NEAR #124 - HIT_LM_NEAR #125 - HIT_LH_NEAR #126 - HIT_LL_FAR #127 - HIT_LM_FAR #128 - HIT_LH_FAR #129 - HIT_ML #130 - HIT_MM #131 - HIT_MH #132 - HIT_ML_NEAR #133 - HIT_MM_NEAR #134 - HIT_MH_NEAR #135 - HIT_ML_FAR #136 - HIT_MM_FAR #137 - HIT_MH_FAR #138 - HIT_HL #139 - HIT_HM #140 - HIT_HH #141 - HIT_HL_NEAR #142 - HIT_HM_NEAR #143 - HIT_HH_NEAR #144 - HIT_HL_FAR #145 - HIT_HM_FAR #146 - HIT_HH_FAR #147 - HIT_CL #148 - HIT_CM #149 - HIT_CH #150 - HIT_CL_NEAR #151 - HIT_CM_NEAR #152 - HIT_CH_NEAR #153 - HIT_CL_FAR #154 - HIT_CM_FAR #155 - HIT_CH_FAR #170 - HIT_LC #171 - HIT_LC_NEAR #172 - HIT_LC_FAR #173 - HIT_MC #174 - HIT_MC_NEAR #175 - HIT_MC_FAR #176 - HIT_HC #177 - HIT_HC_NEAR #178 - HIT_HC_FAR #179 - HIT_CC #180 - HIT_CC_NEAR #181 - HIT_CC_FAR #185 - KUZURE_S #186 - KUZURE_C #190 - GUARD_CRUSH_S #191 - GUARD_CRASH_C #195 - ATTACK_REPELLED_S #196 - ATTACK_REPELLED_C #210 - BLOW_HL #211 - BLOW_HM #212 - BLOW_HH #240 - RISE_U #241 - RISE_D #242 - RISE_STUN_U #243 - RISE_STUN_D #244 - RISE_BACK_U #245 - RISE_BACK_D #246 - RISE_QUICK_U #247 - RISE_QUICK_D #250 - STUN #251 - STUN_RECOVERY #260 - HIT_UPPER #261 - HIT_UPPER_NEAR #262 - HIT_UPPER_FAR #265 - HIT_BODY_UPPER #270 - HIT_LOWER #271 - HIT_LOWER_C #275 - HIT_GROUND_SPIN_LEFT #276 - HIT_GROUND_SPIN_RIGHT #290 - BLOW_VL #291 - BLOW_VM #292 - BLOW_VH #295 - BLOW_FL #296 - BLOW_FM #297 - BLOW_FH #300 - BLOW_SPIN_RL #301 - BLOW_SPIN_RM #302 - BLOW_SPIN_RH #305 - BLOW_SPIN_LL #306 - BLOW_SPIN_LM #307 - BLOW_SPIN_LH #310 - BLOW_WALL #311 - BLOW_WALL_BOUND #315 - BLOW_FALL #316 - BLOW_FALL_BOUND #320 - CRITICAL_BLOW_N #321 - CRITICAL_BLOW_V #322 - CRITICAL_BLOW_FALL #323 - CRITICAL_BOUND #324 - CRITICAL_SPIN_R #325 - CRITICAL_SPIN_L #330 - CRITICAL_BLOW_ROLL #331 - CRITICAL_BOUND_COMBO_U #340 - VREVERSAL_DMG #351 - RYU_EX_SHORYU #352 - BLOW_SPIN_LH

Round Transitions

#1600 - INTRO_COMMON_1 #1601 - INTRO_COMMON_2 #1630 - INTRO_TRAINING_1 #1631 - INTRO_TRAINING_2 #1650 - ROUND_WIN_COMMON_ALL1 #1655 - ROUND_WIN_COMMON_CLOSE_1 #1660 - ROUND_WIN_COMMON_WINGBIG_1 #1665 - ROUND_WIN_STAGE_ALL_1 #1670 - ROUND_WIN_TIMEOVER #1700 - ROUND_LOSE_TIMEOVER #1750 - MATCH_WIN_ALL #1751 - MATCH_WIN_ALL_DMG

Misc Scripts

#1800 - STK_00_00 #1801 - STK_00_01 #1803 - STK_01_00 #1805 - STK_03_00 #1808 - STK_07_01 #1809 - STK_06_00 #1810 - STK_06_01 #1811 - STK_02_00 #1814 - STK_05_00 #1815 - STK_05_01 #1816 - STK_08_00 #1817 - STK_08_01 #1818 - STK_04_00 #1819 - STK_04_01 #1820 - STK_09_00 #1821 - STK_09_01 #1900 - 1900 #1901 - 1901 #1902 - 1902 #1903 - 1903 #1905 - 1905

Projectiles Script Set

#0 - AEGIS_FRONT_1 #1 - AEGIS_FRONT_2  EFF 5  EFF 6  EFF 38  EFF 40 #2 - AEGIS_BACK_1 #3 - AEGIS_BACK_2  EFF 5  EFF 6  EFF 39  EFF 41 #4 - AEGIS_AIR_1 #5 - AEGIS_AIR_2  EFF 5  EFF 6  EFF 38  EFF 40 #7 - SPHERE_L_SHOT  EFF 0  EFF 8 #8 - SPHERE_M_SHOT  EFF 0  EFF 12 #9 - SPHERE_H_SHOT  EFF 0  EFF 20 #11 - SPHERE_L_SHOT_HOLD  EFF 0  EFF 9  EFF 10 #12 - SPHERE_M_SHOT_HOLD  EFF 0  EFF 9  EFF 10 #13 - SPHERE_H_SHOT_HOLD  EFF 0  EFF 21  EFF 22 #15 - SPHERE_EX_L_SHOT  EFF 0  EFF 15  EFF 16 #16 - SPHERE_EX_SHOT_L_HOLD  EFF 0  EFF 17  EFF 18 #18 - SPHERE_EX_M_SHOT  EFF 0  EFF 15  EFF 16 #19 - SPHERE_EX_SHOT_M_HOLD  EFF 0  EFF 17  EFF 18 #21 - SPHERE_EX_ANTIAIR_SHOT  EFF 0  EFF 24  EFF 25 #22 - SPHERE_EX_ANTIAIR_SHOT_HOLD  EFF 0  EFF 26  EFF 27 #25 - AEGIS_FRONT_1_S #26 - AEGIS_FRONT_2_S  EFF 0  EFF 2  EFF 5  EFF 6 #27 - AEGIS_BACK_1_S #28 - AEGIS_BACK_2_S  EFF 1  EFF 3  EFF 5  EFF 6 #29 - AEGIS_AIR_1_S #30 - AEGIS_AIR_2_S  EFF 0  EFF 2  EFF 5  EFF 6 #32 - AEGIS_END #34 - AEGIS_FAILED #50 - AEGIS_FRONT_2_yobi  EFF 0 #60 - VS2_L_SHOT  EFF 0  EFF 9  EFF 10 #61 - VS2_M_SHOT  EFF 0  EFF 9  EFF 10 #62 - VS2_H_SHOT  EFF 0  EFF 21  EFF 22 #64 - VS2_EX_SHOT_L_HOLD  EFF 0  EFF 10 #65 - VS2_EX_SHOT_M_HOLD  EFF 0  EFF 10 #66 - VS2_EX_SHOT_H_HOLD  EFF 0  EFF 22 #68 - VS2_SHOT_L  EFF 0  EFF 43  EFF 44  EFF 45 #69 - VS2_SHOT_M  EFF 0  EFF 43  EFF 44  EFF 45 #70 - VS2_SHOT_H  EFF 0  EFF 43  EFF 46  EFF 47 #72 - VS2_EX_SHOT_L  EFF 0  EFF 50  EFF 51  EFF 52 #73 - VS2_EX_SHOT_M  EFF 0  EFF 50  EFF 51  EFF 52 #74 - VS2_EX_SHOT_H  EFF 0  EFF 50  EFF 53  EFF 54

Cancel Lists

GROUND

5LP 5LK 5MP 5MK 5HP 5HK 2LP 2LK 2MP 2MK 2HP 2HK 6MP 6HP 3HK TACKLE_L TACKLE_M TACKLE_H TACKLE_EX VS_TACKLE_L VS_TACKLE_M VS_TACKLE_H VS_TACKLE_EX KNEE_L KNEE_M KNEE_H KNEE_EX VS_KNEE_L VS_KNEE_M VS_KNEE_H VS_KNEE_EX SPHERE_L SPHERE_M SPHERE_H SPHERE_EX_1 SPHERE_EX_ANTIAIR SPHERE_EX_2 VS2_SPHERE_L VS2_SPHERE_M VS2_SPHERE_H VS2_SPHERE_EX_1 VS2_SPHERE_EX_ANTIAIR VS2_SPHERE_EX_2 HEADBUTT_L HEADBUTT_M HEADBUTT_H HEADBUTT_EX VS_HEADBUTT_L VS_HEADBUTT_M VS_HEADBUTT_H VS_HEADBUTT_EX CA V_SKILL V_SKILL_2 VT1_START_BACK VT1_START_FRONT VT1_START_AIR VT1_AEGIS_BACK VT1_AEGIS_FRONT VT1_AEGIS_AIR VT2_START VT2_KAMAE VT2_KAMAE_VS V_SH V_SH_6 V_SH_4 THROW_N THROW_F THROW_B APPEAL_1 CPU_VT2_KAMAE CPU_VT2_KAMAE_VS

NEUTRAL JUMP

8LP 8LK 8MP 8MK 8HP 8HK

FORWARD JUMP

8LP 8LK 8MP 8MK 8HP 8HK

BACKWARD JUMP

8LP 8LK 8MP 8MK 8HP 8HK

4

TACKLE_L TACKLE_M TACKLE_H TACKLE_EX VS_TACKLE_L VS_TACKLE_M VS_TACKLE_H VS_TACKLE_EX KNEE_L KNEE_M KNEE_H KNEE_EX VS_KNEE_L VS_KNEE_M VS_KNEE_H VS_KNEE_EX SPHERE_L SPHERE_M SPHERE_H SPHERE_EX_1 SPHERE_EX_ANTIAIR SPHERE_EX_2 VS2_SPHERE_L VS2_SPHERE_M VS2_SPHERE_H VS2_SPHERE_EX_1 VS2_SPHERE_EX_ANTIAIR VS2_SPHERE_EX_2 HEADBUTT_L HEADBUTT_M HEADBUTT_H HEADBUTT_EX VS_HEADBUTT_L VS_HEADBUTT_M VS_HEADBUTT_H VS_HEADBUTT_EX CA V_SH V_SH_6 V_SH_4

5

TACKLE_L TACKLE_M TACKLE_H TACKLE_EX VS_TACKLE_L VS_TACKLE_M VS_TACKLE_H VS_TACKLE_EX KNEE_L KNEE_M KNEE_H KNEE_EX VS_KNEE_L VS_KNEE_M VS_KNEE_H VS_KNEE_EX SPHERE_L SPHERE_M SPHERE_H SPHERE_EX_1 SPHERE_EX_ANTIAIR SPHERE_EX_2 VS2_SPHERE_L VS2_SPHERE_M VS2_SPHERE_H VS2_SPHERE_EX_1 VS2_SPHERE_EX_ANTIAIR VS2_SPHERE_EX_2 HEADBUTT_L HEADBUTT_M HEADBUTT_H HEADBUTT_EX VS_HEADBUTT_L VS_HEADBUTT_M VS_HEADBUTT_H VS_HEADBUTT_EX CA

6

VS_TACKLE_EX VS_KNEE_EX HEADBUTT_EX VS_HEADBUTT_EX CA CA_CANCEL V_SKILL VT1_START_BACK VT1_START_FRONT VT1_START_AIR VT1_START_BACK_CANCEL VT1_START_FRONT_CANCEL VT1_START_AIR_CANCEL VT2_START VT2_START_CANCEL VT2_KAMAE VT2_KAMAE_VS V_REVERSAL V_SH V_SH_6 V_SH_4

21

V_REVERSAL

Used in:

#70 - GUARD_LL #71 - GUARD_LM #72 - GUARD_LH #73 - GUARD_LL_NEAR #74 - GUARD_LM_NEAR #75 - GUARD_LH_NEAR #76 - GUARD_LL_FAR #77 - GUARD_LM_FAR #78 - GUARD_LH_FAR #79 - GUARD_ML #80 - GUARD_MM #81 - GUARD_MH #82 - GUARD_ML_NEAR #83 - GUARD_MM_NEAR #84 - GUARD_MH_NEAR #85 - GUARD_ML_FAR #86 - GUARD_MM_FAR #87 - GUARD_MH_FAR #88 - GUARD_HL #89 - GUARD_HM #90 - GUARD_HH #91 - GUARD_HL_NEAR #92 - GUARD_HM_NEAR #93 - GUARD_HH_NEAR #94 - GUARD_HL_FAR #95 - GUARD_HM_FAR #96 - GUARD_HH_FAR #97 - GUARD_CL #98 - GUARD_CM #99 - GUARD_CH #100 - GUARD_CL_NEAR #101 - GUARD_CM_NEAR #102 - GUARD_CH_NEAR #103 - GUARD_CL_FAR #104 - GUARD_CM_FAR #105 - GUARD_CH_FAR

32

TACKLE_L TACKLE_M TACKLE_H TACKLE_EX VS_TACKLE_L VS_TACKLE_M VS_TACKLE_H VS_TACKLE_EX KNEE_L KNEE_M KNEE_H KNEE_EX VS_KNEE_L VS_KNEE_M VS_KNEE_H VS_KNEE_EX SPHERE_L SPHERE_M SPHERE_H SPHERE_EX_1 SPHERE_EX_ANTIAIR SPHERE_EX_2 VS2_SPHERE_L VS2_SPHERE_M VS2_SPHERE_H VS2_SPHERE_EX_1 VS2_SPHERE_EX_ANTIAIR VS2_SPHERE_EX_2 HEADBUTT_L HEADBUTT_M HEADBUTT_H HEADBUTT_EX VS_HEADBUTT_L VS_HEADBUTT_M VS_HEADBUTT_H VS_HEADBUTT_EX CA VT2_KAMAE VT2_KAMAE_VS

Used in:

#600 - 5LP #601 - 5MP #603 - 5LK #608 - 5HP_HOLD #611 - 2LP #612 - 2MP #613 - 2HP #660 - 6MP #666 - TC1_5MP

33

CA

Used in:

#760 - V_TACKLE #761 - V_TACKLE_HOLD_A #762 - V_TACKLE_HOLD_B #763 - V_TACKLE_HOLD_B_GUARD #765 - V_TACKLE_VS #766 - V_TACKLE_VS_HOLD_A #767 - V_TACKLE_VS_HOLD_B #769 - V_TACKLE_VS_HIT #943 - SPHERE_L #944 - SPHERE_L_RELEASE #945 - SPHERE_L_HOLD #946 - SPHERE_M #947 - SPHERE_M_RELEASE #948 - SPHERE_M_HOLD #949 - SPHERE_H #950 - SPHERE_H_RELEASE #951 - SPHERE_H_HOLD #965 - VS2_PHERE_L #966 - VS2_SPHERE_L_SHOT #968 - VS2_SPHERE_M #969 - VS2_SPHERE_M_SHOT #971 - VS2_SPHERE_H #972 - VS2_SPHERE_H_SHOT

34

CA_CANCEL

Used in:

#602 - 5HP #608 - 5HP_HOLD #900 - TACKLE_L #901 - TACKLE_M #902 - TACKLE_H #905 - VS_TACKLE_L #906 - VS_TACKLE_M #907 - VS_TACKLE_H

77

VT1_START_BACK VT1_START_FRONT VT1_START_AIR VT1_AEGIS_BACK VT1_AEGIS_FRONT VT1_AEGIS_AIR VT2_START_CANCEL

Used in:

#667 - TC2_6HP #903 - TACKLE_EX #908 - VS_TACKLE_EX #952 - SPHERE_EX_L #953 - SPHERE_EX_L_RELEASE #954 - SPHERE_EX_L_HOLD #955 - SPHERE_EX_M #956 - SPHERE_EX_M_RELEASE #957 - SPHERE_EX_M_HOLD #958 - SPHERE_EX_ANTIAIR #959 - SPHERE_EX_ANTIAIR_RELEASE #960 - SPHERE_EX_ANTIAIR_HOLD #977 - VS2_SPHERE_EX_L #978 - VS2_SPHERE_EX_L_SHOT #980 - VS2_SPHERE_EX_M #981 - VS2_SPHERE_EX_M_SHOT #983 - VS2_SPHERE_EX_ANTIAIR #984 - VS2_SPHERE_EX_ANTIAIR_SHOT

78

CA VT1_START_BACK VT1_START_FRONT VT1_START_AIR VT1_AEGIS_BACK VT1_AEGIS_FRONT VT1_AEGIS_AIR

79

VT1_START_BACK_CANCEL VT1_START_FRONT_CANCEL VT1_START_AIR_CANCEL VT1_AEGIS_BACK VT1_AEGIS_FRONT VT1_AEGIS_AIR VT2_START_CANCEL

Used in:

#600 - 5LP #601 - 5MP #602 - 5HP #603 - 5LK #604 - 5MK #605 - 5HK #606 - 5HK_RELEASE #608 - 5HP_HOLD #611 - 2LP #612 - 2MP #613 - 2HP #614 - 2LK #615 - 2MK #616 - 2HK #660 - 6MP #662 - 4HK #663 - 4HK_old_0903 #666 - TC1_5MP

80

TC1_5MP

Used in:

#600 - 5LP

81

TC2_6HP

Used in:

#660 - 6MP

83

VT2_KAMAE VT2_KAMAE_VS CPU_VT2_KAMAE CPU_VT2_KAMAE_VS

Used in:

#602 - 5HP #604 - 5MK #605 - 5HK #606 - 5HK_RELEASE #614 - 2LK #615 - 2MK #616 - 2HK #662 - 4HK #663 - 4HK_old_0903 #667 - TC2_6HP