Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Hard Knockdown Screenshake | Hard Knockdown No Back Recovery Screenshake | Hard Knockdown Screenshake | Hard Knockdown No Back Recovery Screenshake | Don't Kill 0x80 | |||||
Damage | 90 | 108 | 23 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 6 | 20 | 6 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 0.4 | 0.7 | 0.4 | 0.5 | |||||
FallSpeed | 0.5 | -3.0 | 0.5 | -3.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |