| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | |||||||||
| Script | None | |||||||||
| Flag | Specific Script No Back Recovery | Specific Script | Specific Script 0x80 | |||||||
| Damage | 220 | 264 | 55 | |||||||
| Stun | 250 | 300 | None | |||||||
| EXAttacker | 100 | 120 | 50 | |||||||
| EXDefender | 60 | 72 | 30 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | None | ||||||||
| HitFreezeDefender | 2 | |||||||||
| MainRecoveryDuration | 20 | 0 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.0 | ||||||||
| FallSpeed | 0.5 | 0.0 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | None | ||||||||