Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Screenshake | 0x80 Screenshake | ||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 21 | 23 | 21 | 15 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 1.3 | 0.6 | 1.3 | 0.6 | |||||
FallSpeed | 0.5 | 0.95 | 0.5 | 0.95 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |