Stand, Counter Hit, 0x80, 0x1000000
Stand, 0x80, 0x1000000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 171Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Effect: 171Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 176Flag: ['0x8', 'Ignore?']Group: 0Projectile CancelNormalUnknown6: ['0x8', '0x10'] Group: 2High🤜, ★
Group: 2Mid🤜, ★
Group: 2Low🤜, ★
Group: 2Mid🖐
ArmorCount: 1ArmorEffect: ['Grey Life', 'V-Gauge Gain']ArmorPriority: 100ArmorStun: 0Group: 0Mid🤜, ★Type: Armor
Group: 2Mid🤜
Group: 2Mid🤜
Group: 2Mid🤜
Group: 2Low🤜
ArmorCount: 100ArmorEffect: ['Grey Life', 'V-Gauge Gain']ArmorPriority: 100ArmorStun: 0Group: 1Mid🤜, ★Type: Armor
ArmorCount: 100ArmorEffect: ['Grey Life', 'V-Gauge Gain']ArmorPriority: 100ArmorStun: 0Group: 1Mid🤜Type: Armor
ArmorCount: 100ArmorEffect: ['Grey Life', 'V-Gauge Gain']ArmorPriority: 100ArmorStun: 0Group: 1Mid🤜Type: Armor
Group: 0Mid🤜
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 81Buffer on Hit, Buffer on Block
CancelList: 81Execute
Condition: On ButtonScript: #768 - VT_4HP_RELEASEScriptTime: 5Unknown2: 24Unknown3: 52Action: Release TwoButtons: ['HP'] Condition: On ButtonScript: #769 - VT_4HP_RELEASE_LV2ScriptTime: 5Unknown2: 24Unknown3: 126Action: Release TwoButtons: ['HP'] Gauge ControlGauge: V-TriggerIncrement: -500Target: Self