Crouch, Counter Hit, 0x100
Crouch, 0x100
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 34Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 34Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 35Flag: ['0x80', 'Force Multi-Hit Counter']Group: 255Standard🤜JugInc: 1JugLim: 0LowNumberOfHits: 1Strength: 40Unknown6: ['0x8']InactiveOnStates: ['A'] CantHit: ['Cross-Up']Effect: 33Flag: ['0x80', 'Force Multi-Hit Counter']Group: 255Standard🤜JugInc: 1JugLim: 0LowNumberOfHits: 1Strength: 40Unknown6: ['0x8']ActiveOnStates: ['A'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
CancelList: 41Buffer on Hit, Buffer on Block
CancelList: 41Execute
Condition: On WhiffActivateStates: ['A']