Stand, Counter Hit, 0x80, 0x1000000
Stand, 0x80, 0x1000000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 62Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Effect: 62Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 177Flag: ['0x8', 'Ignore?']Group: 1Standard★JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8', '0x10'] CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 177Flag: ['0x8', 'Ignore?']Group: 2Standard★JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8', '0x10'] Group: 2High🤜, ★
Group: 2Mid🤜, ★
Group: 2Low🤜, ★
Group: 2Mid🖐
Group: 2Mid🤜
Group: 2Mid🤜
Group: 2Mid🤜
Group: 2Low🤜
Group: 0Mid🤜
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 74Buffer on Hit, Buffer on Block
CancelList: 74Execute