Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 120 | 144 | 20 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | 12 | 14 | 12 | 15 | |||||
HitFreezeDefender | 14 | 12 | 14 | 12 | 15 | |||||
MainRecoveryDuration | 19 | 20 | 19 | 20 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.5 | 1.8 | 1.5 | 1.8 | 0.55 | |||||
FallSpeed | 0.4 | 0.5 | 0.4 | 0.5 | 0.05 | |||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |