Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x100000 | 0x100000 | ||||||||
Damage | 25 | 30 | 4 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 14 | 12 | |||||||
HitFreezeDefender | 6 | 14 | 12 | |||||||
MainRecoveryDuration | 15 | 12 | 17 | 12 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.2 | 0.1 | 0.2 | ||||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.05 | ||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |