Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 9 | |||||||||
HitFreezeDefender | 9 | |||||||||
MainRecoveryDuration | 30 | 25 | 30 | 25 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.2 | 0.1 | 0.2 | ||||||
FallSpeed | 2.0 | 1.4 | 2.0 | 1.4 | 0.5 | |||||
JuggleStart | 1 | 2 | 1 | 2 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |