Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 30 | 36 | 7 | |||||||
Stun | 25 | 30 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 15 | 18 | 8 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 8 | ||||||||
HitFreezeDefender | 10 | 8 | ||||||||
MainRecoveryDuration | 14 | 16 | 17 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.5 | 0.8 | 1.5 | 0.55 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x8'] | ||||||||
Index18_HI | ['0x4'] | None |