Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 30 | 36 | 6 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | 30 | 36 | 15 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 6 | ||||||||
HitFreezeDefender | 8 | 6 | ||||||||
MainRecoveryDuration | 15 | 7 | 17 | 7 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 0.2 | 0.8 | 0.2 | 0.55 | |||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.05 | |||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x2', '0x4'] | ||||||||
Index18_HI | ['0x4'] | None |