Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | Guard | |||||||
Script | None | H | ||||||||
Flag | Specific Script Don't Kill | Don't Kill 0x100 | ||||||||
Damage | 15 | 18 | 15 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 20 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 10 | ||||||||
HitFreezeDefender | None | 10 | ||||||||
MainRecoveryDuration | 0 | 16 | 20 | |||||||
KnockdownDuration | 20 | 25 | 0 | |||||||
KnockBack | 0.0 | 1.5 | 0.5 | |||||||
FallSpeed | 0.0 | 0.5 | 0.05 | |||||||
JuggleStart | 0 | 3 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |