| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Guard | ||||||||
| Script | None | H | ||||||||
| Flag | Specific Script Don't Kill Hard Knockdown | Specific Script Hard Knockdown | Hard Knockdown 0x80 | |||||||
| Damage | 72 | 87 | 18 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 40 | 48 | 20 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 0 | |||||||||
| KnockdownDuration | 60 | 20 | ||||||||
| KnockBack | 0.0 | |||||||||
| FallSpeed | 0.0 | |||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x8'] | None | ||||||||