Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 20 | 24 | 3 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | 15 | 18 | 8 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 4 | 6 | 4 | 6 | |||||
HitFreezeDefender | 6 | 4 | 6 | 4 | 6 | |||||
MainRecoveryDuration | 12 | 9 | 14 | 9 | 13 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
FallSpeed | 0.5 | -1.3 | 0.5 | -1.3 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x4'] | ['0x2', '0x4'] | ['0x4'] | ['0x2', '0x4'] | |||||
Index18_HI | ['0x4'] | None |