Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | ||||||||||
Damage | 100 | 120 | 20 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 40 | 48 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 18 | 22 | 18 | 25 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.6 | 0.2 | 0.6 | 0.2 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x8'] | None |