Counter Hit
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Air', 'Cross-Up']Effect: 152Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 4OverheadNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 152Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 4OverheadNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 152Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 4OverheadNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
CancelList: 67Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 67ExecuteActiveOnStates: ['A']
Condition: If Resource?Resource: 1ActivateStates: ['A']
Amount: 0.1Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 0)2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0ActiveOnStates: ['B']