Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 30 | 36 | 15 | |||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 25 | 22 | 27 | 22 | 23 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.3 | 0.8 | 1.3 | 0.48 | |||||
FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |