Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 161Flag: ['0x80']Group: 0Far🤜JugInc: 1JugLim: 7NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 161Flag: ['0x80']Group: 0Far🤜JugInc: 1JugLim: 7NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 161Flag: ['0x80']Group: 0Far🤜JugInc: 1JugLim: 7NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 160Flag: ['0x80', 'Ignore?']Group: 1Far★JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜
Group: 0Low🤜
Group: 0Mid🤜
Group: 0Mid🤜
Group: 0Low🤜, ★
Group: 0High🤜, ★
CancelList: 37Buffer on Hit, Buffer on Block
CancelList: 37Execute
CancelList: 45Buffer on Hit, Buffer on Block
CancelList: 65Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 65ExecuteActiveOnStates: ['A']
CancelList: 45Execute
Condition: If Resource?Resource: 1ActivateStates: ['A']
Unknown (0, 0)2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0ActiveOnStates: ['B']