Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | |||||||||
Script | None | |||||||||
Flag | Specific Script Hard Knockdown | Specific Script | Specific Script 0x80 | |||||||
Damage | 180 | 216 | 45 | |||||||
Stun | 220 | 264 | None | |||||||
EXAttacker | 80 | 96 | 40 | |||||||
EXDefender | 48 | 58 | 24 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | None | ||||||||
HitFreezeDefender | 3 | None | ||||||||
MainRecoveryDuration | 0 | |||||||||
KnockdownDuration | 0 | 20 | ||||||||
KnockBack | 0.01 | 0.0 | ||||||||
FallSpeed | 0.0 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] | None |