| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | No Effect | ||||||||
| Script | 368 | H | None | |||||||
| Flag | Specific Script | Specific Script 0x80 | ||||||||
| Damage | 160 | 192 | 40 | |||||||
| Stun | 250 | 300 | None | |||||||
| EXAttacker | 50 | 60 | 25 | |||||||
| EXDefender | 30 | 36 | 15 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | None | ||||||||
| HitFreezeDefender | 15 | None | ||||||||
| MainRecoveryDuration | 50 | 18 | 0 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.0 | 1.0 | 0.0 | |||||||
| FallSpeed | 0.5 | 0.4 | 0.0 | |||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | None | ||||||||