Counter Hit
0x1000000
On Ground
Effect: 190Group: 0ProximityNormalUnknown6: ['0x8'] Effect: 189Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 189Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
ActiveOnStates: ['C']
CancelList: 37Buffer Always
CancelList: 40Buffer on Hit
CancelList: 37Execute
CancelList: 40Execute
Condition: On ButtonScript: #762 - VT_LARIATAction: Release TwoButtons: ['HP', 'HK'] Condition: On HitActivateStates: ['C']
Gauge ControlGauge: V-TriggerIncrement: -400Target: Self
Amount: 0.2Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 75)1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0