Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | M | 212 | M | H | |||||
Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 60 | 72 | 30 | |||||||
EXDefender | 40 | 48 | 20 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 32 | 18 | 32 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 0.8 | 1.0 | 0.8 | 0.6 | |||||
FallSpeed | 1.6 | 0.5 | 1.6 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |