Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 212 | M | 212 | H | |||||
Flag | Specific Script | Screenshake | Specific Script | Don't Kill 0x80 | ||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 20 | 15 | 22 | 15 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 0.7 | 0.6 | 0.7 | 0.4 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |