Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | M | H | 330 | H | |||||
Flag | Specific Script | Don't Kill 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 30 | 36 | 15 | |||||||
EXDefender | 20 | 24 | 10 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 30 | 28 | 30 | 28 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.2 | 0.8 | 1.2 | 0.9 | |||||
FallSpeed | 1.6 | 1.1 | 1.6 | 1.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |