Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | No Effect | Blow | Guard | |||||
Script | None | 302 | None | 302 | H | |||||
Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script | ||||||||
Damage | 140 | 168 | 30 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 20 | 24 | 10 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 15 | ||||||||
HitFreezeDefender | None | 15 | ||||||||
MainRecoveryDuration | 0 | 23 | 0 | 23 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 1.2 | 0.0 | 1.2 | 0.8 | |||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |