Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | None | |||||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 14 | ||||||||
HitFreezeDefender | 10 | 14 | ||||||||
MainRecoveryDuration | 18 | 16 | 20 | 16 | 0 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.4 | 0.2 | 0.4 | 0.0 | |||||
FallSpeed | 0.2 | 0.1 | 0.2 | 0.1 | 0.0 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4', '0x8'] |