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#869 - H_VT_CROUCH_MOVE

Hide Unknowns
Total Frames
24
Flags
['Starts Crouched', 'Landing']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x8']
Status
Crouch, Counter Hit, 0x100
Air, Counter Hit, No Corner Correction
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Hurtboxes
Group: 0Low🤜
Group: 0Low🤜
Pushboxes
AutoCancels
Condition: On Opponent ProximityScript: #870 - H_VT_CROUCH_ATTACKDistance: 1.5
Condition: AlwaysScript: #870 - H_VT_CROUCH_ATTACKScriptTime: 31
Forces
Amount: 0.5Mode: SetTarget: Horizontal Speed
Amount: 0.1Mode: SetTarget: Vertical Speed