Auto-Correct
Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 139Group: 0Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Crouched', 'Cross-Up']Effect: 140Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']InactiveOnStates: ['A'] CantHit: ['Crouched', 'Cross-Up']Effect: 140Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8']ActiveOnStates: ['A'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
ActiveOnStates: ['A']
InactiveOnStates: ['A']
CancelList: 38Buffer on Hit
CancelList: 38Execute
CancelList: 39Buffer on Hit
CancelList: 39Execute
Condition: On HitActivateStates: ['A']
Amount: 0.04Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed