Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Guard | ||||||||
Script | None | H | ||||||||
Flag | Specific Script Hard Knockdown | Specific Script | 0x80 | |||||||
Damage | 190 | 228 | 48 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 40 | 48 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 1 | 0 | 1 | |||||||
KnockdownDuration | 10 | 20 | ||||||||
KnockBack | 1.1 | |||||||||
FallSpeed | 0.1 | |||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x8'] | None |