| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Guard | ||||||||
| Script | None | H | ||||||||
| Flag | Specific Script No Back Recovery | 0x80 | ||||||||
| Damage | 170 | 204 | 43 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | 50 | 60 | 25 | |||||||
| EXDefender | 30 | 36 | 15 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 16 | None | ||||||||
| HitFreezeDefender | 16 | None | ||||||||
| MainRecoveryDuration | 18 | 0 | ||||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 0.2 | 0.0 | ||||||||
| FallSpeed | 1.0 | 1.1 | 0.0 | |||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x10'] | None | ||||||||