Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Hit | Guard | |||||||
Script | None | 222 | H | |||||||
Flag | Specific Script No Back Recovery | Specific Script Don't Kill No Back Recovery | Don't Kill 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 12 | None | |||||||
HitFreezeDefender | 8 | 12 | None | |||||||
MainRecoveryDuration | 20 | 15 | 8 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.1 | 0.5 | 0.2 | |||||||
FallSpeed | 1.8 | 0.6 | 0.2 | |||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4', '0x8'] | None |