Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Hit | ||||||||
Script | None | H | ||||||||
Flag | Specific Script Don't Kill 0x200 | Don't Kill 0x80 | ||||||||
Damage | 75 | 90 | 19 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 2 | None | |||||||
HitFreezeDefender | 3 | 2 | None | |||||||
MainRecoveryDuration | 0 | 8 | ||||||||
KnockdownDuration | 0 | |||||||||
KnockBack | 0.001 | 0.2 | ||||||||
FallSpeed | 0.001 | 0.2 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x2'] | None |