Crouch, Counter Hit, 0x100
CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1Standard★JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0Unknown6: ['0x8', '0x10'] CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1Standard★JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0Unknown6: ['0x8', '0x10'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Condition: On ButtonAction: Button InterruptionButtons: ['LK', 'MK', 'HK']ActivateStates: ['A']
Condition: On ButtonAction: Button InterruptionButtons: ['HP']ActivateStates: ['B']
Condition: On ButtonAction: Button InterruptionButtons: ['MP']ActivateStates: ['C']
Condition: On ButtonAction: Button InterruptionButtons: ['LP']ActivateStates: ['D']
Condition: On ButtonScript: #865 - VS2_C_3Unknown2: 8Unknown3: 132Action: Button InterruptionButtons: ['LK', 'MK', 'HK']InactiveOnStates: ['A'] Condition: AlwaysScript: #865 - VS2_C_3Unknown2: 8Unknown3: 132ActiveOnStates: ['A'] Condition: On ButtonScript: #873 - VS2_C_ATK_2_FUnknown2: 8Unknown3: 130Action: Button InterruptionButtons: ['HP']InactiveOnStates: ['B'] Condition: On ButtonScript: #872 - VS2_C_ATK_2_NUnknown2: 8Unknown3: 129Action: Button InterruptionButtons: ['MP']InactiveOnStates: ['C'] Condition: On ButtonScript: #871 - VS2_C_ATK_2Unknown2: 8Unknown3: 128Action: Button InterruptionButtons: ['LP']InactiveOnStates: ['D'] Condition: On ButtonScript: #834 - VS2_2ScriptTime: 26Action: Release TwoButtons: ['DOWN'] Unknown (0, 0)4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0