Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | L | ||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 80 | 96 | 40 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 18 | 20 | 18 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.4 | 0.3 | 0.4 | 0.2 | |||||
FallSpeed | 0.5 | 0.4 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |