| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Hit | ||||||||
| Script | None | H | ||||||||
| Flag | Specific Script Don't Kill 0x200 | Don't Kill 0x80 | ||||||||
| Damage | 70 | 84 | 18 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 15 | 18 | 8 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 3 | 2 | None | |||||||
| HitFreezeDefender | 3 | 2 | None | |||||||
| MainRecoveryDuration | 0 | 8 | ||||||||
| KnockdownDuration | 0 | |||||||||
| KnockBack | 0.001 | 0.2 | ||||||||
| FallSpeed | 0.001 | 0.2 | ||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2'] | ['0x2'] | None | |||||||