Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 132Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 132Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
CancelList: 36Buffer on Hit, Buffer on Block
CancelList: 51Buffer Always
CancelList: 51Execute
CancelList: 36Execute
CancelList: 64Buffer on Hit, Buffer on BlockInactiveOnStates: ['A']
CancelList: 64ExecuteInactiveOnStates: ['A']
CancelList: 84Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 84ExecuteActiveOnStates: ['A']
CancelList: 37Buffer on Hit, Buffer on Block
CancelList: 37Execute
Condition: If Resource?Resource: 1ActivateStates: ['A']
Unknown (3, 1003)0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0