| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | M | H | |||||
| Flag | Screenshake | Don't Kill 0x80 | ||||||||
| Damage | 120 | 144 | 30 | |||||||
| Stun | 150 | 180 | None | |||||||
| EXAttacker | 40 | 48 | 20 | |||||||
| EXDefender | 24 | 29 | 12 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 21 | 32 | 23 | 32 | 20 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.4 | 2.5 | 1.6 | 2.5 | 0.9 | |||||
| FallSpeed | 0.5 | 1.6 | 0.5 | 1.6 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
| Index18_HI | ['0x1', '0x2'] | None | ||||||||