Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Guard | |||||||
Script | H | M | H | |||||||
Flag | Crush Counter | Don't Kill White Damage 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | 120 | None | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 20 | 15 | |||||||
HitFreezeDefender | 15 | 20 | 15 | |||||||
MainRecoveryDuration | 16 | 22 | 20 | 16 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.65 | 0.8 | 1.2 | 0.6 | ||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x4', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] | |||||||
Index18_HI | ['0x1', '0x2'] | None |