Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 302 | H | 302 | H | |||||
Flag | Specific Script | Specific Script | White Damage 0x80 | |||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | 125 | 150 | 63 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 20 | 22 | 15 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 2.0 | 0.7 | 2.0 | 0.7 | |||||
FallSpeed | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |