Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 110Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 110Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 110Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 110Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
CancelList: 50Buffer Always
CancelList: 50Execute
CancelList: 64Buffer on Hit, Buffer on BlockInactiveOnStates: ['A']
CancelList: 64ExecuteInactiveOnStates: ['A']
CancelList: 84Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 84ExecuteActiveOnStates: ['A']
CancelList: 38Buffer on Hit, Buffer on Block
CancelList: 38Execute
Condition: If Resource?Resource: 1ActivateStates: ['A']
Amount: 0.16Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed