Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Crouched']Effect: 122Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Crouched']Effect: 122Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
CancelList: 54Buffer on Hit, Buffer on BlockInactiveOnStates: ['A']
CancelList: 54ExecuteInactiveOnStates: ['A']
CancelList: 80Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 80ExecuteActiveOnStates: ['A']
CancelList: 37Buffer on Hit, Buffer on Block
CancelList: 37Execute
CancelList: 75Buffer on Hit, Buffer on Block
CancelList: 75Execute
CancelList: 32Buffer on Hit
CancelList: 32Execute
Condition: If Resource?Resource: 1ActivateStates: ['A']
Amount: -0.03Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed