Counter Hit
Flag2: ['0x80000']
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 113Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 113Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 113Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Air', 'Cross-Up']Effect: 113Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 1LowNumberOfHits: 1Strength: 80Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
CancelList: 50Buffer Always
CancelList: 50Execute
CancelList: 58Buffer on Hit, Buffer on BlockInactiveOnStates: ['A']
CancelList: 58ExecuteInactiveOnStates: ['A']
CancelList: 88Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 88ExecuteActiveOnStates: ['A']
CancelList: 72Buffer on Hit, Buffer on Block
CancelList: 72Execute
Condition: If Resource?Resource: 1ActivateStates: ['A']
Amount: 0.25Mode: SetTarget: Horizontal Speed
Amount: 0.1Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 66)0, 0, 2, 30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0