| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | M | H | |||||
| Flag | ||||||||||
| Damage | 40 | 48 | 6 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 14 | 17 | 7 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 10 | 16 | 12 | 16 | 10 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.1 | 0.6 | 0.1 | 0.6 | 0.1 | |||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | 5 | 1 | 5 | 1 | |||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||