Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | ||||||||||
Damage | 100 | 120 | 16 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 14 | 17 | 7 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 24 | 22 | 26 | 22 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.5 | 0.8 | 1.5 | 0.1 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |