Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | Screenshake | Don't Kill 0x80 | ||||||||
Damage | 140 | 168 | 35 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 20 | 15 | |||||||
HitFreezeDefender | 8 | 20 | 15 | |||||||
MainRecoveryDuration | 18 | 20 | 16 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.2 | 2.4 | 0.4 | |||||||
FallSpeed | 0.8 | 0.9 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] |