| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 275 | 300 | 275 | 300 | H | |||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | None | |||||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | |||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 18 | 12 | 18 | 12 | 20 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 2.0 | 1.8 | 2.0 | 1.8 | ||||||
| FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x8'] | None | ||||||||