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Stand, Counter Hit, 0x80
Auto-Correct
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Crouched', 'Cross-Up']Effect: 102Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Crouched', 'Cross-Up']Effect: 102Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 2NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0Low🖐
Group: 0Mid🤜, ★
Group: 0Insensitivity: ['Air']High🤜, ★
Group: 0Mid🤜, ★
Group: 0High🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 92Buffer on Hit
CancelList: 92Execute
Gauge ControlGauge: EXIncrement: 20Target: Self
Amount: 0.11Mode: SetTarget: Horizontal Speed
Amount: 0.05Mode: SetTarget: Horizontal Speed
Amount: 0.02Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed