Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | ||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 55 | 66 | 14 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 25 | 30 | 13 | |||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 11 | |||||||||
MainRecoveryDuration | 18 | 20 | 18 | 22 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.55 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 2 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x2'] | None | ||||||||
Index23 | None | 40 |